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#1 |
Registered User
Join Date: Nov 2015
Location: New York City, United States
Posts: 5
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GTAV Vehicles Polycount
Hi
I am familiar with GTA IV limits, but how about GTA5? I am currently working on some car mods but they are all around 500,000 polys. Is that an acceptable count or should I reduce the number of polygons? Cryomancer J |
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#2 |
Super Moderator
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At this Time the Limit is not know. But the Experience has shown that a less Polycount is better for the Game. I think you must test it if it work or not. I think when you have not a good PC and Carmods with very high Poly Cars than the Game can be slower or crash.
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#3 |
Registered User
Join Date: Nov 2015
Location: New York City, United States
Posts: 5
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Okay then, If nobody knows I guess I'll just testing the car as is. Thanks for the info.
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#4 |
Super Moderator
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Sa work with very high Polycar (I self have made for a long Time one Car that has over 1mio Polys
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#5 |
Registered User
Join Date: Nov 2015
Location: New York City, United States
Posts: 5
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If thats the case I should probably make LODs. It all reallly depends on your PCs hardware and graphics configuration.
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#6 |
Damn son, where'd you find this?
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I've seen a Ferrari or something like that for GTA V that originally was an Autovista model from Forza 4. Those are incredibly detailed and have over 1 Mio polies, but it seemed to work fine in GTA V (didn't test it myself). So your 500k-Cars should work fine aswell. If you make any progress, please tell us, I'd be interested aswell if there's any limit
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#7 |
Registered User
Join Date: Jan 2019
Posts: 198
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Taxx
Seriously! What exactly a close watch opener that write-up has become in my opinion. Completely liked, book-marked, When i can’t lose time waiting for far more! Capital Gains Tax
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