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Old 26.05.2010, 01:43   #1
mariann
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Exclamation Create .col File for Maps Mods.

Hi,, well i have a problem,, i create some buildings for the gta, the .dff and .txd file works well, but the .col no :S or it's to big, or have some bugs or alot of things :S i use 3dmax to do the .col file, and doesn't work as it should.. and in ZModeler i don't know how to create the colission part of the mod like in the cars. If someone have a tutorial or know please comment
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Old 07.06.2010, 18:40   #2
mslamo1
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you can with 3ds max create a col file for your model

sorry my englisch is verry bad
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Old 07.06.2010, 18:59   #3
Dönerboy
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Quote:
Originally Posted by mariann View Post
Hi,, well i have a problem,, i create some buildings for the gta, the .dff and .txd file works well, but the .col no :S or it's to big, or have some bugs or alot of things :S i use 3dmax to do the .col file, and doesn't work as it should.. and in ZModeler i don't know how to create the colission part of the mod like in the cars. If someone have a tutorial or know please comment
Its a static (not moving) object right?

So, you have to do the same like exporting the .dff, but with an other Script.
Its The .Col file script.
You run it in 3ds Max, select the Shadow mesh etc (select your object) and export it to xy.col

Then it becomes difficult
Most of the SA objects have a col in a summary .col file. (Look in an IDE or the Map editor to Find it)
Its in the gta3.img. You export it, open it with the Col editor, and look where the .col of your object ist, then Replace it, and paste it with the .dff and .txd in your gta3.img.
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Old 17.05.2019, 01:45   #4
HansWuckert
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I don’t need to create .col files, I already found some on https://edubirdie.org/. I hope they are exactly what my map mods need. But if I don’t get the right one then I may need to create one.
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