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Old 15.06.2008, 17:48   #1
Zimy
Registered User
 
Join Date: Jun 2008
Posts: 3
Exclamation [Error Downloading requested files. (Download Error #10) MTA-Server - Hilfe.]

Hallo zusammen!

Da ich "GTA-MP" nicht spielen kann, benutze ich als Online-Modus den "MTA:SA Clienten" Ich habe soweit keine Probleme, nur wenn ich selber einen Server erstellen & Joinen will, Bekomme ich immer diese Fehlermeldung:

Error Downloading requested files. (Download Error #10)

Ich habe keine Ahnung, ob dieses Forum auch für "MTA:SA" ist.
Aber ich wollte es einfach mal probieren. Fragen kostet ja gewöhnlich nichts~

Ich Poste mal den Script~
Code:
<config>

	<!-- This parameter specifies the name of the server, visible in the ingame server browser or in ASE. It's a required parameter. -->
	<servername>Zimy's Deathmatch Server</servername>
	
	<!-- This parameter specifies the IP address on which the server. It's useful for servers which have multiple IP addresses attached to them. If left blank, it will default to server's standard local IP. -->
	<serverip></serverip>
	
	<!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. -->
	<mtusize>1264</mtusize>

	<!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It's a required parameter. -->
	<serverport>8000</serverport> 
	
	<!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It's a required parameter. -->
	<maxplayers>10</maxplayers>
	
	<!-- This parameter specifies whether the builtin http server is going to be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
	<httpserver>1</httpserver>
	
	<!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It's a required parameter if <httpserver> is set to 1. -->
	<httpport>8000</httpport>
	
	<!-- This parameter specifies whether connecting players will be able to download needed resources for them from an external site rather than from the server. 0 - disabled , 1 - enabled; default value: 0. -->
	<httpdownload>1</httpdownload>
	
	<!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Required parameter if <httpdownload> is set to 1. -->
	<httpdownloadurl></httpdownloadurl>
	
	<!-- This parameter can be used to make the server report to ASE master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
	<ase>1</ase>
	
	<!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. -->
	<password></password> 
	
	<!-- Specifies a location and name of the main server log file. If left blank, server won't be saving this file. -->
	<logfile>logs/server.log</logfile>
	
	<!-- This parameter specifies a location and name of the Access Control List settings file. If left blank, server will use acl.xml file. -->
	<acl>acl.xml</acl> 

	<!-- Specifies a location and name of the debugscript log file. If left blank, server won't be saving this file. -->
	<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> 
	
	<!-- Specifies a level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
	<scriptdebugloglevel>0</scriptdebugloglevel>
	
	<!-- Specifies a level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
	<htmldebuglevel>0</htmldebuglevel>

	<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. -->
	<!-- <module>sample_win32.dll</module> -->
	<!-- <module>sample_linux.so</module> -->
	
	<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). -->
	<resource src="admin" startup="1" protected="0"/>
	<resource src="helpmanager" startup="1" protected="0"/>
	<resource src="mapcycler" startup="1" protected="0"/>
	<resource src="mapmanager" startup="1" protected="0"/>
	<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
	<resource src="resourcemanager" startup="1" protected="1"/>
	<resource src="scoreboard" startup="1" protected="0"/>
	<resource src="spawnmanager" startup="1" protected="0"/>
	<resource src="votemanager" startup="1" protected="0"/>
	<resource src="webadmin" startup="1" protected="0"/>
</config>
Ich kann zwar den Server Joinen, aber wenn er versucht einen Download zu machen, kommt diese Fehlermeldung: "Error Downloading requested files. (Download Error #10)"

Ich bin seit 4 Tagen am suchen & suchen. Habs mit Google usw probiert.
Aber da mein English nicht gerade gut ist, hab ich da natürlich noch etwas mehr Probleme.

Muss ich einen Server angeben, woher der Client in dem Falle die Resources Downloaden muss?

Freue mich über jede Hilfe!
Und ich bleibe solange On, bis das Problem behoben ist!
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Old 19.08.2019, 18:06   #2
claytonblackwell
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Join Date: Aug 2019
Posts: 3
Ich habe das gleiche problem haben sie lösungen gefunden? router admin login guides: 192-168-1-1ip.biz
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