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Old 31.07.2009, 17:07   #74
shadowstriker
Registered User
 
Join Date: Jul 2009
Posts: 104
hey bei mir sind himmel und gebaude viel zu weiß
was kann man da machen?
meine einsz´tellungen:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=0
BugFixMode=2
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
UseMRTRendering=0
[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=1
EnableShadow=1
DepthBias=0
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
KeyScreenshot=44
KeyShowFPS=106
[REFLECTION]
ReflectionPower=40
ChromePower=20
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=0
BloomFadeTime=1000
BloomConstantDay=1
BloomQuality=5
BloomScreenLevelDay=60
BloomCurveDay=4
BloomPowerNight=20
BloomConstantNight=1
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=100
BloomAdaptationMultiplier=100
BloomAllowOversaturation=0
BloomMaxLimit=100
[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=20
IlluminationLevel=25
AdditiveIlluminationLevel=15
UseAmbientOcclusion=1
UseIndirectLightning=0
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLighting=0
UseNoiseRandomization=0
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=1
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
UseWaterTexture=0
WaterTextureAmount=30
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=2
UseShadowFilter=2
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
ForceMultisampling=0
MultisampleCount=0
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=30
MotionBlurRotation=30
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=2
DOFFocusRange=80
DOFBlurinessRange=2
[OBJECT]
UseReflectiveBump=1
shadowstriker is offline   Reply With Quote